I am a Mario superfan. I’ve been playing “Super Mario” games as long as I can remember, from “Super Mario Bros.” on NES through “Super Mario 3D World” on the Wii U.
I am, to put it lightly, very excited for the debut of “Super Mario Run” on Apple’s iPhone and iPad – the first Mario game for Apple’s hardware. The game comes out today, December 15!
But it’s not out quite yet.
There is, however, one way to play it early: Apple stores across the US loaded up their iPhones and iPads with a demo version of the game.
When Nintendo and Apple announced as much last week, I booked it over to the Chelsea Apple Store location to check it out.
So, what's the game like? Allow me to explain:
First and foremost: "Super Mario Run" is a traditional two-dimensional Mario game.
Remember "Super Mario Bros."? Like that.
Graphically speaking, little Mario has seen some pretty huge improvements over the past 30 years — "Super Mario Run" continues that evolution:
There are coins, Goombas, green pipes, and various other Mario standards:
And there's a twist: The whole game is played in portrait mode. No turning your phone sideways and playing with two hands; this is a one-handed "Super Mario" game:
To that end, you're not pushing forward to make Mario move forward — he moves by himself!
All you're doing is tapping on the screen at the right time to make Mario jump. The longer you hold (after tapping), the higher he jumps:
There's no swiping or pinching. The idea is you can play the game with one hand:
So, how is it? What's it like? It's rad!
It *feels* like a "Super Mario" game. Enemy placement and level design in general is clearly intentional and well thought out.
That's not a huge surprise: The game was designed by the same folks at Nintendo's Japanese development studio who create major Mario games!
One caveat: It's a slightly easier Mario game. If you get hurt or fall down a pit, Mario simply reappears in a floating bubble:
There are colored coins to collect in each level, which adds some challenge to the game.
If you collect all five colored coins, the coins will get a new placement so you can try again!
There are two other modes to "Super Mario Run" that, unfortunately, weren't playable in the demo at Apple stores: Kingdom Builder and Toad Rally.
And in Kingdom Builder, you construct your own "Super Mario Run" map:
This mode actually looks ridiculously addictive — you buy Mario houses/decorations with coins you earn in-game through normal play. Then you build a fresh-looking kingdom.
Better yet, it looks as if Kingdom Builder is how you'll unlock the ability to play as Luigi, Yoshi, and Toad!
Anyway, what I played of the game was genuinely fantastic, and it has me excited to play more when the game arrives December 15 for $10. Check out more right here: